“It’s very easy to slide into a comfortable world where you turn up to work every day and you do a game or an experience or your job and it comes out and it’s OK and you move onto the next one. And for me that’s like a creative padded cell, it’s very safe, you don’t have to push yourself, you’re definitely not scared, but that safety is actually the worst thing for creativity. Whether I was a school kid at school or whether I’m working in the games industry the danger of standing on the precipice is the creative energy that you need.”

-Peter Molyneux

from an interview with gamesindustry.biz

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