Tag Archives: mechanics

Games Can Give You All The Feels


“Instead of thinking of your game from the mechanics first, think about the aesthetics first…Think of the feelings that you want to bring to the players. I believe if you start with the aesthetics and move backwards towards the mechanics through the dynamics, you can create successful games.”


Robin Hunicke {Producer on Journey} @ GamesBeat 2013

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What You See and What That Means

Here’s another great design piece from one the developers at Gamasutra; breaking down the layers of player interaction in a controlled environment.  It’s a bit on the long side, but at least give it a skim.  There’s some really interesting tidbits if you take the time to check it out.



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