“I said in my presentation that I’m part of the problem. I did the same games for 15 years. I did games about a character that jumps around with a sword. So it’s my fault, but we’re all getting a bit older, and it’s time to try something else. The reason we’re now thinking about it is that, technologically, we see we can do something more.
In the way you interact with the game world, it’s much easier to destroy than create. When you get into more subtle subject matter, which is about human interactions, it’s tough.”
-Patrice Desilets on Game Creation via GamesIndustry.biz